I've wanted to write this blogpost for quite a while now, since October I believe. Finally got some time on my hands and feeling like writing after my year-in-review post, so here we go.
So, I've been a Twitter user for around 10 years now, in most of that timespan I've been rather active, if not by posting it is by reading basically most of the time.
In the past few months/last year however, I actually reduced the activity to be rather low and only recently came back to Twitter again.
The main reason I was staying off was the feeling of dread I actually got from reading my timeline quite a few times. Negativity, currently spread topics and many more contents of my timeline just drove me off the site.
Now that I'm a bit more active again I'd like to share some of the tips that I used to get my experience up to something enjoyable again. I'll also include a lot of tips for TweetDeck, which is my main way of using Twitter.
Welcome to the first post in my series of reverse engineering Pangya, a MMO golf game that ceased active development in 2016.
As I pretty much started out with barely any knowledge in reverse engineering in mid-2018, when this whole endeavor started, I also picked one of the simpler formats of Pangya to write a tool for first.
I don't think I mentioned it in my introductory-post for my Pangya reverse engineering series, but as the efforts on the PC MMO version of the game were ceased, there already was a mobile game in cooperation with NCsoft in the making. It was announced in 2014, there was a long silence until a release in 2017, one year after the development of PC was stopped.
Now, just before New Years, I see a message popping up in a Discord server centered around Pangya, which was...
This is going to be the first entry of a series of blog posts detailing my ongoing journey of reverse engineering parts of the video game “PangYa!” by Ntreev Soft.
The first post mainly is going to be an explanation of the core game and my motivation on why I'm doing all of this in the first place.